Oh man I was under the impression that there is more than two comics since you have project wonderful ads.
Every comic has to start somewhere. Also, there is more to the site than just the comic. The podcast has been going on for more than a year. We even just interviewed Ellen McClain, the voice of GlaDOS, and John Patrick Lowrie, another noted video game voice actor. The comic is just the newest addition to our content.
Deprava: It’s nice to see a return to wordless comics. As a major fan of the graphic arts prior to the advent of the western comic tradition, I have high hopes that your story line will resonate without reliance on logocentrism.
Upon reading the first few words of your comment, I was almost sure that my spam filter let one slip through the cracks. Thankfully your name stayed my hand. Many thanks for the words of encouragement.
Commentary for Ondine Page 1:
Anyway, I tell you that just to tell you this. The first page of that aborted comic was a fairly elaborate architectural drawing, and the first page of Ondine is also a fairly elaborate architectural drawing. When I drew this page, I became rather afraid that I was establishing a precedent: that all my comics have to begin with a architectural drawing. We shall see if it holds, but so far it’s looking like the next comic will also begin with some kind of architecture, so…
Setting aside nonsense, this page is not very good. For some reason, I decided that I wanted to free-hand every line in the comic, rather than use the line tool or a ruler or some other tool that creates straight lines. The fruits of that decision, as you can see, are less than impressive. But the lesson is well learned. Next time, rulers and vanishing points shall abound.
The school in the first panel is my law school, drawn directly from a reference photo. The classroom in the second panel is likewise my law school classroom, likewise taken from a reference photo. The class usually has far more people in it, but I took the photo before class began, so not everyone had come in yet.
The important thing this page does is establish the color tone. In the real world, the only color is grey. Of course, I don’t cover the page in grey, since I’m not trying to portray this setting as dreary or oppressive, but I definitely wanted to capture a sense of artificiality. We are in the real world, in a constructed environment, and so there isn’t much color in general. This is, of course, set up to contrast the later pages.
Your email address will not be published. Required fields are marked *
Notify me of follow-up comments by email.
Notify me of new posts by email.