So this entry is for this week, and we’re just rotating to an “early in the week” post schedule, to give us the weekend to do the sketches. We apologize for the inconvenience.
This week was my (Dave)’s choice, and I chose the Big Daddy from Bioshock. The first two-thirds of Bioshock is one of my favorite games (the last third is one of my least favorite games, coincidentally), and there is little argument that the iconic figure to come out of the game was the Big Daddy, a lumbering, diving suit clad creature that was once a man but has become something less. In the game, Big Daddies are the protectors of Little Sisters, genetically altered little girls who rove the derelict world of the game collecting material from dead inhabitants. The trick is that the Daddies won’t attack, or even notice, the player until the player gets too close to a Little Sister, which gives them a somewhat more tragic and altruistic veneer as opposed to more traditional video game enemies. They are not aggressors, desperate to kill you for no reason. They are guardians of (seemingly) innocent children, and it is the player who is the aggressor when he or she decides to attack the Daddies in order to claim the Sister’s resources.